I Talk You Draw


Quick Synopsis

Describe an object while your partner attempts to draw. The catch is you cannot tell your partner what the object is used for or what it is.

Ideal for building: Communication, attention to detail


What You Need to Play

  • Random objects (1 for each team)

  • Paper

  • Pencils or pens

  • 2+ people

  • 15 minutes

Set Up:

  • Collect as many random objects as you can find. A few examples are…A stapler, a kids toy, a small potted plant, a mouse (for a computer), a golf club, etc…  (Whatever you can find, you can use for this activity though it is best to collect items that are not too simple like a ball, or pencil. You want the teams to be challenged. Be sure to keep the objects hidden from the group so they don’t see anything before the activity starts)
  • Place a stack of paper and writing utensils on a table

How to Play I Talk You Draw

  1. As a group, explain the rules and goal of the activity:  

    The group will break into teams of two. One person will choose an object and describe it to their teammate who will draw what they hear. The drawer is not allowed to look at the object and the describer is not allowed to look at the drawing. The desciber is not allowed to say what the object is or does. They can only describe what it looks like using shapes, descriptive words and other details like length, height, and width.

    Example: If I was describing a stapler I might say “Draw one 4 inch line parallel to the bottom of the paper. Then drawn a thin rectangle at an angle so that the right side of the rectangle is touching the far right side of the line but the left sides should not be touching.

  2. Once you have explained the rules, ask the group to form teams of two and to send the drawer up to the front to grab a piece of paper and a writing utensil. The drawer should then find a place to sit where they will not be able to see their objects.
  3. Now ask the the describer to come up and choose an object.
  4. Once all the teams are ready with a drawer and a describer and an object, say “Begin” and set a timer for 5-10 minutes. You can gauge the amount of time teams need by walking around and checking in on how they are doing.
  5. At the end of the time, have the teams each present their object and their drawing to see how accurate each team’s drawing was to their object.

Debrief Example Questions

  • What kind of language did your team use to communicate?
  • What was the hardest part of the activity?
  • What worked really well for your team if anything?
  • What can you learn about communication from this activity that you can apply elsewhere?